Class DualGridVoxelMeshBackupTiles
Holds a single tile game object for each marching cube configuration
This is used by the
Inheritance
System.Object
DualGridVoxelMeshBackupTiles
Namespace: CarbideFunction.Wildtile
Syntax
public class DualGridVoxelMeshBackupTiles : ScriptableObject
Fields
tilesName
Declaration
public const string tilesName = "tiles"
Field Value
Type | Description |
---|---|
System.String |
Methods
GetMeshObjectForCubeConfig(Int32)
Declaration
public GameObject GetMeshObjectForCubeConfig(int cubeConfig)
Parameters
Type | Name | Description |
---|---|---|
System.Int32 | cubeConfig |
Returns
Type | Description |
---|---|
GameObject |