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Class DualGridVoxelMeshBackupTiles

Holds a single tile game object for each marching cube configuration

This is used by the when the tile has not been collapsed or if the slot is wild.

Inheritance
System.Object
DualGridVoxelMeshBackupTiles
Namespace: CarbideFunction.Wildtile
Syntax
public class DualGridVoxelMeshBackupTiles : ScriptableObject

Fields

tilesName

Declaration
public const string tilesName = "tiles"
Field Value
Type Description
System.String

Methods

GetMeshObjectForCubeConfig(Int32)

Declaration
public GameObject GetMeshObjectForCubeConfig(int cubeConfig)
Parameters
Type Name Description
System.Int32 cubeConfig
Returns
Type Description
GameObject
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