Show / Hide Table of Contents

Class EditorHash

Inheritance
System.Object
EditorHash
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: CarbideFunction.Wildtile.Editor
Syntax
public static class EditorHash

Methods

AssetReference(UnityEngine.Object)

Hash an asset reference. Deterministic across editor sessions.

This does not hash the asset itself, only which asset this reference is pointing at.

If the target is not an asset, this call will silently return 0.

Declaration
public static IntegerType AssetReference(UnityEngine.Object target)
Parameters
Type Name Description
UnityEngine.Object target
Returns
Type Description
IntegerType
In This Article
Generated by DocFX Version: 3.2.1 - click to show/hide other versions