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Class TriangleOnModuleFaceDetector

Class holding methods for checking if triangles are on any of a module's faces.

Any tris that are on one of a module's faces can cause the importer to miscalculate the corner contents and the face-face connections.

Inheritance
System.Object
TriangleOnModuleFaceDetector
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: CarbideFunction.Wildtile.Editor
Syntax
public static class TriangleOnModuleFaceDetector

Methods

AreFloatsEqualOnFace(Single, Single)

Returns true if offsetFromOrigin is close enough to faceOffset to be considered on the face.

Declaration
public static bool AreFloatsEqualOnFace(float left, float right)
Parameters
Type Name Description
System.Single left
System.Single right
Returns
Type Description
System.Boolean

FindAndReportFacesOnModuleBoundsFace(Vector3[], Int32[], SubMeshDescriptor, Vector3, TriangleOnModuleFaceDetector.OnFoundFaceOnModuleBoundsFace)

This method finds all faces that lie on the tile's boundaries, calling reporterCallable if/when it finds one.

Declaration
public static void FindAndReportFacesOnModuleBoundsFace(Vector3[] vertices, int[] indexBuffer, SubMeshDescriptor subMesh, Vector3 dimensions, TriangleOnModuleFaceDetector.OnFoundFaceOnModuleBoundsFace reporterCallable)
Parameters
Type Name Description
Vector3[] vertices
System.Int32[] indexBuffer

Indices for drawing polygons on the face. This is known as triangles in Unity's Mesh class.

SubMeshDescriptor subMesh

The sub mesh to check. This must have triangle topology.

Vector3 dimensions
TriangleOnModuleFaceDetector.OnFoundFaceOnModuleBoundsFace reporterCallable
Remarks

The mesh-related vertices, indexBuffer, and subMesh parameters are used instead of Unity's Mesh class because this allows for optimisations as repeated accesses (e.g. mesh.vertices) allocate and populate a new array for each access.

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