Class Postprocessor
Inheritance
System.Object
Postprocessor
Syntax
public abstract class Postprocessor : ScriptableObject
Methods
CloneAndReferenceTransientObjects(GameObject)
Declaration
public virtual UnityEngine.Object[] CloneAndReferenceTransientObjects(GameObject rootOfAlreadyPostprocessedWorld)
Parameters
Type |
Name |
Description |
GameObject |
rootOfAlreadyPostprocessedWorld |
|
Returns
Type |
Description |
UnityEngine.Object[] |
|
Postprocess(GameObject, PostprocessableMap)
Declaration
public abstract IEnumerable<int> Postprocess(GameObject root, PostprocessableMap map)
Parameters
Returns
Type |
Description |
System.Collections.Generic.IEnumerable<System.Int32> |
|