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Version 3.2.1

  • fixed "Main Object Name does not match filename" warning on import
  • added explanation of how to set up/fix a tileset if you want to reimplement the live level editor scene
  • upgraded Unity project version from 2021.2.0b14 to 2021.3.23f1
    • should not affect users of Wildtile
    • supports infrastructure (adding CI remote building)
  • upgraded documentation formatter
    • DocFX 2.57.4 -> DocFX 2.65.3
    • still recommend using online documentation where possible
    • possible changes to PDF documentation
    • supports infrastructure (adding CI remote building)
  • added version picker to online documentation
    • this and all future versions will be available online
    • pick between different versions using the picker at the bottom of the page
  • changed online documentation URL from dualgridvoxels.docs.carbidefunction.co.uk to wildtile.docs.carbidefunction.co.uk
    • the old URL dualgridvoxels.docs.carbidefunction.co.uk will remain temporarily
    • the old URL will remain at version 3.2.0
  • add "Online Documentation" file to documentation folder
    • this will open the online docs that are relevant to the downloaded version of Wildtile

Version 3.2.0

  • fixed support for URP and HDRP (keeping support for Built-in RP)
    • removed "multi-target" shader (only worked with BiRP)
    • added old BiRP shaders for crossed lines and editor-grid surfaces
    • added new URP shaders for crossed lines and editor-grid surfaces to URP support .unitypackage
    • added new HDRP shaders for crossed lines and editor-grid surfaces to HDRP support .unitypackage
    • added installer that infers the project's render pipeline and offers to install the relevant support package
    • added example tilesets' upgraded materials to the URP and HDRP support packages, so users do not have to upgrade the materials themselves
  • fixed "stackalloc" warning when installing Wildtile

Version 3.1.0

  • added support for URP and HDRP (keeping support for Built-in RP)
  • added kitchen interior example tileset
  • added 3.0.0 changelog to the documentation (it was only on the store page previously)
  • added tileset debugger page to documentation table of contents (it was only accessible through in-page hyperlinks previously)
  • added comprehensive Tileset Inspector reference to documentation
  • refactored tileset inspector, preparing it for future improvements
  • fixed orphaned connected module model when moving from a populated tileset to an empty tileset in the tileset inspector
  • fixed flipped indicators for connected module subinspector edge mismatch drawer

Version 3.0.0 - Inspector Improvements

  • added import report, shown after importing a tileset
    • added unconnectable modules list to import report
    • added triangles-on-module-face list to import report
    • added colliding face hashes to import report
    • added out-of-bounds modules to import report
    • added missing marching cube list to import report
      • includes a live orbitable visual representation for ease of use
    • most issues in the report can be double clicked to view the issue in the tileset inspector
  • improved tileset inspector
    • added face hits and running total "insideness" to the corner contents sub inspector
    • added tris-on-module-face inspector mode, highlighting mesh triangles that lie on the module boundary
    • added out-of-bounds vertices inspector mode, highlighting vertices that are outside of the module as defined by the TilesetImporter asset's tile width and height
  • removed fine-grain assemblies
    • intended to give simpler user experience
    • users don't have to look up exactly which dependencies they need
    • future updates won't break dependencies if code moves into or between sub folders as it will remain in the same assembly
  • added checkbox to GridPlacer to show the placed objects in the hierarchy window
    • these objects will be destroyed and recreated when entering play mode or loading another scene, including any modifications to them
  • added button to GridPlacer to clone a permanent instance of the placed objects
    • this object persists into play mode/across scene reloads, including any edits you make to it
  • fixed using the GridPlacer in a prefab stage during play mode not placing objects
  • fixed "Undo object may not be null" when pressing TilesetImporter→Import in some cases

Version 2.0.1

  • moved example orbit controller from "Wildtile Web Demo" to "Wildtile" in the create asset context menu
  • removed unused zoom controller and demo object references scripts
  • added missing reference in documentation from VoxelMesher to TileMapEditorTool

Version 2.0.0 - Live editor demo

  • added in-game editor example
  • moved scripts around to enable in-game editor (VoxelMesher)
  • added "limited" prefix to prevent models being placed if other models exist for that slot

Version 1.0.0 - Initial release

  • added voxel map editor
  • added dual-grid model importer
  • added "voxel map to model" placer component
    • WFC powered model placer
    • contradiction and missing tile handling and indication
  • added Tileset Inspector tool
    • tile corner inspector
    • connected tiles inspector
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