Version 3.2.1
- fixed "Main Object Name does not match filename" warning on import
- added explanation of how to set up/fix a tileset if you want to reimplement the live level editor scene
- upgraded Unity project version from 2021.2.0b14 to 2021.3.23f1
- should not affect users of Wildtile
- supports infrastructure (adding CI remote building)
- upgraded documentation formatter
- DocFX 2.57.4 -> DocFX 2.65.3
- still recommend using online documentation where possible
- possible changes to PDF documentation
- supports infrastructure (adding CI remote building)
- added version picker to online documentation
- this and all future versions will be available online
- pick between different versions using the picker at the bottom of the page
- changed online documentation URL from dualgridvoxels.docs.carbidefunction.co.uk to wildtile.docs.carbidefunction.co.uk
- the old URL dualgridvoxels.docs.carbidefunction.co.uk will remain temporarily
- the old URL will remain at version 3.2.0
- add "Online Documentation" file to documentation folder
- this will open the online docs that are relevant to the downloaded version of Wildtile
Version 3.2.0
- fixed support for URP and HDRP (keeping support for Built-in RP)
- removed "multi-target" shader (only worked with BiRP)
- added old BiRP shaders for crossed lines and editor-grid surfaces
- added new URP shaders for crossed lines and editor-grid surfaces to URP support .unitypackage
- added new HDRP shaders for crossed lines and editor-grid surfaces to HDRP support .unitypackage
- added installer that infers the project's render pipeline and offers to install the relevant support package
- added example tilesets' upgraded materials to the URP and HDRP support packages, so users do not have to upgrade the materials themselves
- fixed "stackalloc" warning when installing Wildtile
Version 3.1.0
- added support for URP and HDRP (keeping support for Built-in RP)
- added kitchen interior example tileset
- added 3.0.0 changelog to the documentation (it was only on the store page previously)
- added tileset debugger page to documentation table of contents (it was only accessible through in-page hyperlinks previously)
- added comprehensive Tileset Inspector reference to documentation
- refactored tileset inspector, preparing it for future improvements
- fixed orphaned connected module model when moving from a populated tileset to an empty tileset in the tileset inspector
- fixed flipped indicators for connected module subinspector edge mismatch drawer
Version 3.0.0 - Inspector Improvements
- added import report, shown after importing a tileset
- added unconnectable modules list to import report
- added triangles-on-module-face list to import report
- added colliding face hashes to import report
- added out-of-bounds modules to import report
- added missing marching cube list to import report
- includes a live orbitable visual representation for ease of use
- most issues in the report can be double clicked to view the issue in the tileset inspector
- improved tileset inspector
- added face hits and running total "insideness" to the corner contents sub inspector
- added tris-on-module-face inspector mode, highlighting mesh triangles that lie on the module boundary
- added out-of-bounds vertices inspector mode, highlighting vertices that are outside of the module as defined by the TilesetImporter asset's tile width and height
- removed fine-grain assemblies
- intended to give simpler user experience
- users don't have to look up exactly which dependencies they need
- future updates won't break dependencies if code moves into or between sub folders as it will remain in the same assembly
- added checkbox to GridPlacer to show the placed objects in the hierarchy window
- these objects will be destroyed and recreated when entering play mode or loading another scene, including any modifications to them
- added button to GridPlacer to clone a permanent instance of the placed objects
- this object persists into play mode/across scene reloads, including any edits you make to it
- fixed using the GridPlacer in a prefab stage during play mode not placing objects
- fixed "Undo object may not be null" when pressing TilesetImporter→Import in some cases
Version 2.0.1
- moved example orbit controller from "Wildtile Web Demo" to "Wildtile" in the create asset context menu
- removed unused zoom controller and demo object references scripts
- added missing reference in documentation from VoxelMesher to TileMapEditorTool
Version 2.0.0 - Live editor demo
- added in-game editor example
- moved scripts around to enable in-game editor (VoxelMesher)
- added "limited" prefix to prevent models being placed if other models exist for that slot
Version 1.0.0 - Initial release
- added voxel map editor
- added dual-grid model importer
- added "voxel map to model" placer component
- WFC powered model placer
- contradiction and missing tile handling and indication
- added Tileset Inspector tool
- tile corner inspector
- connected tiles inspector