Model Slicing
Wildtile imports pre-split models. In your modelling software, you may wish to model features using traditional techniques and then slice them into tiles before exporting the model. This is especially useful for highly detailed or more organic models.
We used this technique when creating the sample tilesets. We developed the models in Blender 3.0, and you can download these scripts to see how they work and use them for yourself.
First, ensure you have Blender 3.0 installed. Next, extract the 7z file into your Unity root folder (one level above your assets folder). Drag the .blend file from the Art folder onto the export_blend_tile_file_to_unity.py
file. This will create an FBX file in your assets folder with the same name, and you can immediately import this in Wildtile.
Feel free to modify the script to your liking, or to understand it and reimplement it in your modelling software's scripting language and API.