Class DualGridVoxelMeshBackupTiles
Holds a single tile game object for each marching cube configuration
This is used by the GridPlacer when the tile has not been collapsed or if the slot is wild.
Inheritance
System.Object
DualGridVoxelMeshBackupTiles
Namespace: CarbideFunction.Wildtile
Syntax
public class DualGridVoxelMeshBackupTiles : ScriptableObject
Fields
tilesName
Name of the tiles property. Used when serializing in Unity.
Declaration
public const string tilesName = "tiles"
Field Value
Type | Description |
---|---|
System.String |
Methods
GetMeshObjectForCubeConfig(Int32)
Get the prefab for a marching cube index.
Declaration
public GameObject GetMeshObjectForCubeConfig(int cubeConfig)
Parameters
Type | Name | Description |
---|---|---|
System.Int32 | cubeConfig | The marching cube index to get. Should be between 0-255 (inclusive). |
Returns
Type | Description |
---|---|
GameObject |