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Struct Module.FaceIndices

The face indices uniquely identify the tile's face layouts when the tile is not rotated. TransformedModule will map the layouts and select the correct default or flipped indices, so you should access the Module's FaceIndices through the TransformedModule most of the time.

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetType()
Namespace: CarbideFunction.Wildtile
Syntax
[Serializable]
public struct FaceIndices

Fields

bottom

Each of the faces in the bottom face array corresponds to a rotation of the module. TransformedModule will select and present the correct face from this array.

Declaration
public FaceLayoutIndex[] bottom
Field Value
Type Description
FaceLayoutIndex[]

sides

Each of the faces in the side face array corresponds to a face on the side of the module. TransformedModule will rotate the array and present all face from this array in the correct order.

Declaration
public FaceLayoutIndex[] sides
Field Value
Type Description
FaceLayoutIndex[]

top

Each of the faces in the top face array corresponds to a rotation of the module. TransformedModule will select and present the correct face from this array.

Declaration
public FaceLayoutIndex[] top
Field Value
Type Description
FaceLayoutIndex[]
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