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    Struct Module.FaceIndices

    The face indices uniquely identify the tile's face layouts when the tile is not rotated. TransformedModule will map the layouts and select the correct default or flipped indices, so you should access the Module's FaceIndices through the TransformedModule most of the time.

    Inherited Members
    System.ValueType.Equals(System.Object)
    System.ValueType.GetHashCode()
    System.ValueType.ToString()
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetType()
    Namespace: CarbideFunction.Wildtile
    Syntax
    public struct FaceIndices

    Fields

    bottom

    Each of the faces in the bottom face array corresponds to a rotation of the module. TransformedModule will select and present the correct face from this array.

    Declaration
    public FaceLayoutIndex[] bottom
    Field Value
    Type Description
    FaceLayoutIndex[]

    sides

    Each of the faces in the side face array corresponds to a face on the side of the module. TransformedModule will rotate the array and present all face from this array in the correct order.

    Declaration
    public FaceLayoutIndex[] sides
    Field Value
    Type Description
    FaceLayoutIndex[]

    top

    Each of the faces in the top face array corresponds to a rotation of the module. TransformedModule will select and present the correct face from this array.

    Declaration
    public FaceLayoutIndex[] top
    Field Value
    Type Description
    FaceLayoutIndex[]
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