Search Results for

    Show / Hide Table of Contents

    Class PostprocessableMap

    A simplified map that Wildtile passes to postprocessors. Postprocessors can then create Unity game objects and assets based on this map.

    Inheritance
    System.Object
    PostprocessableMap
    Inherited Members
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: CarbideFunction.Wildtile.Postprocessing
    Syntax
    public class PostprocessableMap

    Constructors

    PostprocessableMap(Int32)

    Declaration
    public PostprocessableMap(int dimension)
    Parameters
    Type Name Description
    System.Int32 dimension

    Fields

    slots

    An array of the modules.

    Use the PostprocessableMap.Slot's position and other transform data to access each slot's position.

    Declaration
    public PostprocessableMap.Slot[] slots
    Field Value
    Type Description
    PostprocessableMap.Slot[]
    In This Article
    Generated by DocFX Wildtile Documentation