Class PostprocessableMap
A simplified map that Wildtile passes to postprocessors. Postprocessors can then create Unity game objects and assets based on this map.
Inheritance
System.Object
PostprocessableMap
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: CarbideFunction.Wildtile.Postprocessing
Syntax
public class PostprocessableMap
Constructors
PostprocessableMap(Int32)
Declaration
public PostprocessableMap(int dimension)
Parameters
Type | Name | Description |
---|---|---|
System.Int32 | dimension |
Fields
slots
An array of the modules.
Use the PostprocessableMap.Slot's position and other transform data to access each slot's position.
Declaration
public PostprocessableMap.Slot[] slots
Field Value
Type | Description |
---|---|
PostprocessableMap.Slot[] |