Search Results for

    Show / Hide Table of Contents

    Class DualGridVoxelMeshPlaceholderTiles

    Holds a single tile game object for each marching cube configuration.

    This is intended to be used by user-code when creating level editors.

    Inheritance
    System.Object
    DualGridVoxelMeshPlaceholderTiles
    Namespace: CarbideFunction.Wildtile
    Syntax
    public class DualGridVoxelMeshPlaceholderTiles : ScriptableObject

    Fields

    tilesName

    The name of the tiles property. This is intended to be used to serialize within Unity.

    Declaration
    public const string tilesName = "tiles"
    Field Value
    Type Description
    System.String

    Methods

    GetMeshObjectForCubeConfig(Int32)

    Return the prefab for the marching cube cubeConfig

    Declaration
    public ModuleMesh GetMeshObjectForCubeConfig(int cubeConfig)
    Parameters
    Type Name Description
    System.Int32 cubeConfig
    Returns
    Type Description
    ModuleMesh
    In This Article
    Generated by DocFX Wildtile Documentation