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    Class ModuleMesh.SubMesh

    Information about which triangles from triangles map to which material.

    Inheritance
    System.Object
    ModuleMesh.SubMesh
    Inherited Members
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: CarbideFunction.Wildtile
    Syntax
    public class SubMesh

    Fields

    indicesCount

    How many indices to consume when drawing triangles from in the triangles array.

    Is a multiple of 3. Divide by 3 to get the number of triangles in this submesh.

    Declaration
    public int indicesCount
    Field Value
    Type Description
    System.Int32

    material

    A reference to the Unity Material that should be used when rendering this submesh.

    Declaration
    public Material material
    Field Value
    Type Description
    Material

    startIndex

    Which index to start drawing triangles from in the triangles array.

    Is a multiple of 3.

    Declaration
    public int startIndex
    Field Value
    Type Description
    System.Int32
    In This Article
    Generated by DocFX Wildtile Documentation