Class ModuleMesh.SubMesh
Information about which triangles from triangles map to which material.
Inheritance
System.Object
ModuleMesh.SubMesh
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: CarbideFunction.Wildtile
Syntax
public class SubMesh
Fields
indicesCount
How many indices to consume when drawing triangles from in the triangles array.
Is a multiple of 3. Divide by 3 to get the number of triangles in this submesh.
Declaration
public int indicesCount
Field Value
Type | Description |
---|---|
System.Int32 |
material
A reference to the Unity Material that should be used when rendering this submesh.
Declaration
public Material material
Field Value
Type | Description |
---|---|
Material |
startIndex
Which index to start drawing triangles from in the triangles array.
Is a multiple of 3.
Declaration
public int startIndex
Field Value
Type | Description |
---|---|
System.Int32 |