Class PostprocessableMap.Slot
A simplified slot containing the transform for the slot and the prefab that should be placed here.
The transform is a combination of the slot's position and the module's custom transform (rotation and whether it's flipped)
Inheritance
System.Object
PostprocessableMap.Slot
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Syntax
Fields
flipIndices
Declaration
Field Value
Type |
Description |
System.Boolean |
|
halfLoops
Declaration
public FaceData<PostprocessableMap.SlotHalfLoop> halfLoops
Field Value
mesh
Declaration
Field Value
moduleName
Declaration
Field Value
Type |
Description |
System.String |
|
normalWarper
Declaration
public NormalWarper normalWarper
Field Value
prefab
Declaration
Field Value
Type |
Description |
GameObject |
|
sourceVoxels
Declaration
public Slot.SourceVoxels sourceVoxels
Field Value
v000
Declaration
Field Value
v001
Declaration
Field Value
v010
Declaration
Field Value
v011
Declaration
Field Value
v100
Declaration
Field Value
v101
Declaration
Field Value
v110
Declaration
Field Value
v111
Declaration
Field Value