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    Class Tileset

    A processed tileset stored in a Unity asset, ready for use in the Wildtile implementation of the wave function collapse algorithm.

    Warning

    This asset is not designed to be directly modified by users of Wildtile. Instead, use a TilesetImporterAsset and TilesetImporter to populate the Tileset asset. Take special care if editing it directly.

    Inheritance
    System.Object
    Tileset
    Namespace: CarbideFunction.Wildtile
    Syntax
    public class Tileset : ScriptableObject

    Properties

    Modules

    Readonly access to the raw modules. These are not transformed and do not have their corner contents.

    Declaration
    public List<Module> Modules { get; }
    Property Value
    Type Description
    System.Collections.Generic.List<Module>

    Postprocessor

    Readonly access to the postprocessor.

    Declaration
    public Postprocessor Postprocessor { get; }
    Property Value
    Type Description
    Postprocessor

    TileDimensions

    Readonly access to the size of a single tile's bounding box in this tileset. All tiles have that same bounding box.

    To change the tileDimensions, change the tileDimensions in TilesetImporterAsset and reimport the tileset.

    Declaration
    public Vector3 TileDimensions { get; }
    Property Value
    Type Description
    Vector3
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