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Class ModuleMesh.UvChannel

Contains data and meta-data for uploading a UV channel to a Unity Mesh.

Inheritance
System.Object
ModuleMesh.UvChannel
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: CarbideFunction.Wildtile
Syntax
[Serializable]
public class UvChannel

Fields

channelWidth

The actual size for the UV channel. Should be 2, 3, or 4. When uploading to a mesh, remove the extra dimensions from each element in fullWidthChannel.

Declaration
public int channelWidth
Field Value
Type Description
System.Int32

fullWidthChannel

All UV data for a channel. This data is stored in Vector4s, the largest width UV channel supported by Unity.

Declaration
public List<Vector4> fullWidthChannel
Field Value
Type Description
List<Vector4>
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