Class PostprocessableMap.Slot
A simplified slot containing the transform for the slot and the prefab that should be placed here.
The transform is a combination of the slot's position and the module's custom transform (rotation and whether it's flipped)
Inheritance
System.Object
PostprocessableMap.Slot
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: CarbideFunction.Wildtile.Postprocessing
Syntax
public class Slot
Fields
halfLoops
Declaration
public FaceData<PostprocessableMap.SlotHalfLoop> halfLoops
Field Value
Type | Description |
---|---|
FaceData<PostprocessableMap.SlotHalfLoop> |
mesh
Declaration
public ModuleMesh mesh
Field Value
Type | Description |
---|---|
ModuleMesh |
moduleName
Declaration
public string moduleName
Field Value
Type | Description |
---|---|
System.String |
position
Declaration
public Vector3 position
Field Value
Type | Description |
---|---|
Vector3 |
prefab
Declaration
public GameObject prefab
Field Value
Type | Description |
---|---|
GameObject |
rotation
Declaration
public Quaternion rotation
Field Value
Type | Description |
---|---|
Quaternion |
scale
Declaration
public Vector3 scale
Field Value
Type | Description |
---|---|
Vector3 |