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Class PostprocessableMap.Slot

A simplified slot containing the transform for the slot and the prefab that should be placed here.

The transform is a combination of the slot's position and the module's custom transform (rotation and whether it's flipped)

Inheritance
System.Object
PostprocessableMap.Slot
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: CarbideFunction.Wildtile.Postprocessing
Syntax
public class Slot

Fields

halfLoops

Declaration
public FaceData<PostprocessableMap.SlotHalfLoop> halfLoops
Field Value
Type Description
FaceData<PostprocessableMap.SlotHalfLoop>

mesh

Declaration
public ModuleMesh mesh
Field Value
Type Description
ModuleMesh

moduleName

Declaration
public string moduleName
Field Value
Type Description
System.String

position

Declaration
public Vector3 position
Field Value
Type Description
Vector3

prefab

Declaration
public GameObject prefab
Field Value
Type Description
GameObject

rotation

Declaration
public Quaternion rotation
Field Value
Type Description
Quaternion

scale

Declaration
public Vector3 scale
Field Value
Type Description
Vector3
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