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Namespace CarbideFunction.Wildtile.Postprocessing

Classes

PostprocessableMap

A simplified map that Wildtile passes to postprocessors. Postprocessors can then create Unity game objects and assets based on this map.

PostprocessableMap.Slot

A simplified slot containing the transform for the slot and the prefab that should be placed here.

The transform is a combination of the slot's position and the module's custom transform (rotation and whether it's flipped)

Postprocessor

Wildtile passes the postprocessor C#-only modules, and the postprocessor creates Unity objects.

Different postprocessor implementations can create Unity objects in different ways. For example: one postprocessor may create prefabs, transform them as needed. Another postprocessor may read the models from the module prefabs and generate a new mesh from all the modules.

Postprocessors will be replaced in the future with a simpler system. A replacement for GridPlacer will be provided to support welding and prop placement.

PostprocessorCreator

Factory for postprocessors.

Structs

PostprocessableMap.SlotHalfLoop

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