Show / Hide Table of Contents

Class PostprocessableMap

A simplified map that Wildtile passes to postprocessors. Postprocessors can then create Unity game objects and assets based on this map.

Inheritance
System.Object
PostprocessableMap
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: CarbideFunction.Wildtile.Postprocessing
Syntax
public class PostprocessableMap

Constructors

PostprocessableMap(Vector3Int)

Declaration
public PostprocessableMap(Vector3Int dimensions)
Parameters
Type Name Description
Vector3Int dimensions

Fields

slots

A 3-dimensional layout of the modules.

Avoid using the coordinates as positional coordinates - instead, use the PostprocessableMap.Slot's position and other transform data.

Declaration
public PostprocessableMap.Slot[,, ] slots
Field Value
Type Description
PostprocessableMap.Slot[,,]

Properties

Dimensions

A quick way to access the size of the 3D grid that the slots lie in.

Declaration
public Vector3Int Dimensions { get; }
Property Value
Type Description
Vector3Int
In This Article
Generated by DocFX Version: 4.1.0 - click to show/hide other versions