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    Class ModuleMesh.UvChannel

    Contains data and meta-data for uploading a UV channel to a Unity Mesh.

    Inheritance
    System.Object
    ModuleMesh.UvChannel
    Inherited Members
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: CarbideFunction.Wildtile
    Syntax
    public class UvChannel

    Fields

    channelWidth

    The actual size for the UV channel. Should be 2, 3, or 4. When uploading to a mesh, remove the extra dimensions from each element in fullWidthChannel.

    Declaration
    public int channelWidth
    Field Value
    Type Description
    System.Int32

    fullWidthChannel

    All UV data for a channel. This data is stored in Vector4s, the largest width UV channel supported by Unity.

    Declaration
    public List<Vector4> fullWidthChannel
    Field Value
    Type Description
    System.Collections.Generic.List<Vector4>
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